Player, Server & Vehicle HUD
UI/UX Engineering, HUD Systems Design
24-hour turnaround
Problem: Players struggled to parse vital status, economy context, and driving telemetry quickly during high-pressure gameplay.
Built a context-aware HUD system that combines player, server, and vehicle states into a cleaner low-distraction interface.
Impact: Sub-second status scanning and cleaner decision flow during active sessions
Read Player, Server & Vehicle HUD case study